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Dealing with meshes collider that contains over 255 vertex created by AR Mesh Renderer (ARFoundation) : r/Unity3D
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Since Unity doesn't have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system! : r/Unity3D
![Understanding Physics: Collision Shapes, Mesh vs Hull, Concave vs Convex - for Unity and Buildbox - YouTube Understanding Physics: Collision Shapes, Mesh vs Hull, Concave vs Convex - for Unity and Buildbox - YouTube](https://i.ytimg.com/vi/_uE90sarrrc/maxresdefault.jpg)