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unity - Why is my spherecast returning an incorrect hit on mesh collider? - Game Development Stack Exchange
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unity - How do I fix the bug where my Rigidbody gets stuck on the edge of two Colliders? - Game Development Stack Exchange
![Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards](https://preview.redd.it/any-ideas-on-how-to-fix-the-wrong-direction-for-the-mesh-v0-3efcdix972e81.png?auto=webp&s=280e0e7d53c6073a0b9199c5659fbe1adc02adbe)
Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards
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